Training
Modul
Getting started with 3D object interaction - Training
This course will provide steps and procedures to follow on how to manipulate and interact with 3D objects.
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After you've created a basic Environment, take it to the next level by incorporating one or more of the features or technologies listed below.
Mesh physics, used to create enabling and engaging dynamic content.
Mesh interactables, allowing participants to grab, hold, throw, select, anchor, tether and spawn
Mesh controllables, enabling event hosts to control and sync video and timeline playback across multiple rooms of a large event.
Mesh WebSlates, enabling designers to add a panel that displays a given web page.
Training
Modul
Getting started with 3D object interaction - Training
This course will provide steps and procedures to follow on how to manipulate and interact with 3D objects.
Dokumentatioun
Create avatar spawn and Travel Points - Microsoft Mesh
Learn how to create points that an avatar will spawn to or travel to when using teleportation.
Triggers, anchors and tethers - Microsoft Mesh
Learn how to anchor an avatar inside an object's trigger volume and tether an object to an avator's transform.
Multi-room sync (animations, timelines, and video) - Microsoft Mesh
Learn about the multi-room sync features you can add to your Environment.