D3D12_TEX1D_ARRAY_UAV structure (d3d12.h)
Describes an array of unordered-access 1D texture resources.
C++
typedef struct D3D12_TEX1D_ARRAY_UAV {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D12_TEX1D_ARRAY_UAV;
MipSlice
The mipmap slice index.
FirstArraySlice
The zero-based index of the first array slice to be accessed.
ArraySize
The number of slices in the array.
Use this structure with a D3D12_UNORDERED_ACCESS_VIEW_DESC structure to view the resource as an array of 1D textures.
Requirement | Value |
---|---|
Header | d3d12.h |