D3D12_HEAP_SERIALIZATION_TIER enumeration (d3d12.h)
Defines constants that specify heap serialization support.
C++
typedef enum D3D12_HEAP_SERIALIZATION_TIER {
D3D12_HEAP_SERIALIZATION_TIER_0,
D3D12_HEAP_SERIALIZATION_TIER_10
} ;
D3D12_HEAP_SERIALIZATION_TIER_0 Value: (0) Indicates that heap serialization is not supported. |
D3D12_HEAP_SERIALIZATION_TIER_10 Value: (10) Indicates that heap serialization is supported. Your application can serialize resource data in heaps through copying APIs such as CopyResource, without necessarily requiring an explicit state transition of resources on those heaps. |
Requirement | Value |
---|---|
Minimum supported client | Windows 10 Build 20348 |
Minimum supported server | Windows 10 Build 20348 |
Header | d3d12.h |