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Use real-time eventstreams in Microsoft Fabric - Training
Microsoft Fabric Eventstreams is a technology for ingesting and transforming real-time streams of data.
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PlayFab has introduced the entity event model, a new event model that corresponds to the entity programming model. An entity refers to any PlayFab concept that contains data. That can be a player, title, character, group, etc.
In the classic event model, there existed different events and APIs for each type of entity. For example, when creating a new entity you'd see an event like group_created
, character_created
, or player_created
depending on what type of entity was created. Under the entity event model, there's only a single event, entity_created
, to encompass all of the above.
With the new entity format, we were able to simplify the amount of different APIs and events that exist. You'll continue to see classic events alongside entity events in the PlayStream monitor in order to support existing titles as we finish migrating to the new event model.
Entity events support the following PlayFab features:
Obs!
Currently Playstream does not support creating rules for events with names longer than 40 characters.
Entity events are also supported for data and analytics features that allow you to discover pertinent information about your game:
Opplæring
Modul
Use real-time eventstreams in Microsoft Fabric - Training
Microsoft Fabric Eventstreams is a technology for ingesting and transforming real-time streams of data.
Dokumentasjon
PlayStream event capabilities - PlayFab
PlayStream event capabilities.
PlayStream events
Using Custom Tag to Customize Your Events - PlayFab
Learn about using custom tags to customize your events. Custom tags are a collection of key-value-pairs that studios can optionally include with an API request.