WireframeShaderGUI Class
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A custom shader inspector for the "Graphics Tools/Wireframe" shader.
public class WireframeShaderGUI : Microsoft.MixedReality.GraphicsTools.Editor.BaseShaderGUI
type WireframeShaderGUI = class
inherit BaseShaderGUI
Public Class WireframeShaderGUI
Inherits BaseShaderGUI
- Inheritance
base |
|
blend |
(Inherited from BaseShaderGUI) |
color |
(Inherited from BaseShaderGUI) |
cull |
(Inherited from BaseShaderGUI) |
custom |
(Inherited from BaseShaderGUI) |
depth |
(Inherited from BaseShaderGUI) |
depth |
(Inherited from BaseShaderGUI) |
depth |
(Inherited from BaseShaderGUI) |
depth |
(Inherited from BaseShaderGUI) |
destination |
(Inherited from BaseShaderGUI) |
initialized | (Inherited from BaseShaderGUI) |
Legacy |
(Inherited from BaseShaderGUI) |
rendering |
(Inherited from BaseShaderGUI) |
render |
(Inherited from BaseShaderGUI) |
source |
(Inherited from BaseShaderGUI) |
Transparent |
(Inherited from BaseShaderGUI) |
Transparent |
(Inherited from BaseShaderGUI) |
wire |
|
wire |
Advanced |
Displays inspectors settings for features users don't need to alter often. |
Assign |
Attempts to copy material properties from other shaders to the Graphics Tools/Wireframe shader. |
Find |
Looks for common properties associated with render mode. |
Initialize(Material) |
Sets up the rendering mode once. (Inherited from BaseShaderGUI) |
Material |
Ensures the new material has the right render mode settings. (Inherited from BaseShaderGUI) |
OnGUI(Material |
Displays inspector options for wireframe rendering. |
Rendering |
Displays various render mode options in the inspector. (Inherited from BaseShaderGUI) |
Product | Versies |
---|---|
Mixed Reality Graphics Tools Unity | 0.4.0 |