InteractionStateInactiveEvent Class

Definition

A Unity event with two Interaction States as event data. The first Interaction State represents the state that was deactivated and the second is the state that is currently active. This event is used in the StateManager when a state is set to off/deactivated.

C++
public ref class InteractionStateInactiveEvent : UnityEngine::Events::UnityEvent<Microsoft::MixedReality::Toolkit::Experimental::InteractiveElement::InteractionState ^, Microsoft::MixedReality::Toolkit::Experimental::InteractiveElement::InteractionState ^>
Inheritance
UnityEngine.Events.UnityEvent<InteractionState,InteractionState>
InteractionStateInactiveEvent
Attributes

Constructors

Applies to

Produkt Wersje
MRTK2 Unity 2019 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.6.0, 2.7.0, 2.8.0