StateAnimatableProperty Class
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
The base class for state animatable properties. Based on the values defined in the animatable property, keyframes for a target game object are set in the animation clip linked to the animatable properties.
public ref class StateAnimatableProperty : Microsoft::MixedReality::Toolkit::Experimental::StateVisualizer::IStateAnimatableProperty
[System.Serializable]
public class StateAnimatableProperty : Microsoft.MixedReality.Toolkit.Experimental.StateVisualizer.IStateAnimatableProperty
[<System.Serializable>]
type StateAnimatableProperty = class
interface IStateAnimatableProperty
Public Class StateAnimatableProperty
Implements IStateAnimatableProperty
- Inheritance
-
StateAnimatableProperty
- Derived
- Attributes
- Implements
Animatable |
The name of state animatable property. |
Animation |
The duration of the animation in seconds. |
State |
The name of the interaction state associated with this state animatable property. |
Target |
The target game object to animate. |
Get |
|
Remove |
Removes the keyframes in an animation clip. |
Set |
Sets the keyframes in an animation clip based on the values of the animatable properties. |
Produkt | Wersje |
---|---|
MRTK2 Unity 2019 | 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.6.0, 2.7.0, 2.8.0 |