InputMappingAxisUtility.RemoveMappings(InputManagerAxis[]) Method

Definition

Simple static function to apply Unity InputManager Axis configuration

C++
public:
 static void RemoveMappings(cli::array <Microsoft::MixedReality::Toolkit::Utilities::Editor::InputManagerAxis ^> ^ axisMappings);

Parameters

axisMappings
InputManagerAxis[]

Optional array of Axis Mappings, to configure your own custom set

Remarks

This only exists as the Unity input manager CANNOT map Axis to an id, it has to be through a mapping

Applies to

Produkt Wersje
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0