InputMappingAxisUtility.RemoveMappings(InputManagerAxis[]) Method
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Simple static function to apply Unity InputManager Axis configuration
C++
public:
static void RemoveMappings(cli::array <Microsoft::MixedReality::Toolkit::Utilities::Editor::InputManagerAxis ^> ^ axisMappings);
public static void RemoveMappings (Microsoft.MixedReality.Toolkit.Utilities.Editor.InputManagerAxis[] axisMappings);
static member RemoveMappings : Microsoft.MixedReality.Toolkit.Utilities.Editor.InputManagerAxis[] -> unit
Public Shared Sub RemoveMappings (axisMappings As InputManagerAxis())
- axisMappings
- InputManagerAxis[]
Optional array of Axis Mappings, to configure your own custom set
This only exists as the Unity input manager CANNOT map Axis to an id, it has to be through a mapping
Produkt | Wersje |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |