IMixedRealityInputSystem.RaiseGestureCompleted Method

Definition

Overloads

RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction, Vector2)

Raise the Gesture Completed Event.

C++
public:
 void RaiseGestureCompleted(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action, UnityEngine::Vector2 inputData);

Parameters

inputData
UnityEngine.Vector2

Applies to

MRTK2 Unity 2018 2.7.0 i inne wersje
Produkt Wersje
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0

RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction, Quaternion)

Raise the Gesture Completed Event.

C++
public:
 void RaiseGestureCompleted(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action, UnityEngine::Quaternion inputData);

Parameters

inputData
UnityEngine.Quaternion

Applies to

MRTK2 Unity 2018 2.7.0 i inne wersje
Produkt Wersje
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0

RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction, Vector3)

Raise the Gesture Completed Event.

C++
public:
 void RaiseGestureCompleted(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action, UnityEngine::Vector3 inputData);

Parameters

inputData
UnityEngine.Vector3

Applies to

MRTK2 Unity 2018 2.7.0 i inne wersje
Produkt Wersje
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0

RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction)

Raise the Gesture Completed Event.

C++
public:
 void RaiseGestureCompleted(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action);

Parameters

Applies to

MRTK2 Unity 2018 2.7.0 i inne wersje
Produkt Wersje
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0

RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction, MixedRealityPose)

Raise the Gesture Completed Event.

C++
public:
 void RaiseGestureCompleted(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action, Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose inputData);

Parameters

inputData
MixedRealityPose

Applies to

MRTK2 Unity 2018 2.7.0 i inne wersje
Produkt Wersje
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0