MixedRealityEyeTrackingProfile Class
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C++
public ref class MixedRealityEyeTrackingProfile : Microsoft::MixedReality::Toolkit::BaseMixedRealityProfile
[Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(new System.Type[] { typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityEyeGazeDataProvider), typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityEyeSaccadeProvider) }, null)]
[UnityEngine.CreateAssetMenu(fileName="MixedRealityEyeTrackingProfile", menuName="Mixed Reality Toolkit/Profiles/Mixed Reality Eye Tracking Profile", order=18)]
public class MixedRealityEyeTrackingProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(new System.Type[] { typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityEyeGazeDataProvider), typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityEyeSaccadeProvider) }, null)]
[UnityEngine.CreateAssetMenu(fileName="MixedRealityEyeTrackingProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Eye Tracking Profile", order=18)]
public class MixedRealityEyeTrackingProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[<Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(new System.Type[] { typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityEyeGazeDataProvider), typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityEyeSaccadeProvider) }, null)>]
[<UnityEngine.CreateAssetMenu(fileName="MixedRealityEyeTrackingProfile", menuName="Mixed Reality Toolkit/Profiles/Mixed Reality Eye Tracking Profile", order=18)>]
type MixedRealityEyeTrackingProfile = class
inherit BaseMixedRealityProfile
[<Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(new System.Type[] { typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityEyeGazeDataProvider), typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityEyeSaccadeProvider) }, null)>]
[<UnityEngine.CreateAssetMenu(fileName="MixedRealityEyeTrackingProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Eye Tracking Profile", order=18)>]
type MixedRealityEyeTrackingProfile = class
inherit BaseMixedRealityProfile
Public Class MixedRealityEyeTrackingProfile
Inherits BaseMixedRealityProfile
- Inheritance
- Attributes
-
Mixed
Reality UnityEngine.CreateAssetMenuAttributeService Profile Attribute
Smooth |
Use smoothed eye tracking signal. |
Produkt | Wersje |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |