ConstraintManager.AddConstraintToManualSelection(TransformConstraint) Method
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Adds a constraint to the manual selection list. Note that only unique components will be added to the list.
C++
public:
bool AddConstraintToManualSelection(Microsoft::MixedReality::Toolkit::UI::TransformConstraint ^ constraint);
public bool AddConstraintToManualSelection (Microsoft.MixedReality.Toolkit.UI.TransformConstraint constraint);
member this.AddConstraintToManualSelection : Microsoft.MixedReality.Toolkit.UI.TransformConstraint -> bool
Public Function AddConstraintToManualSelection (constraint As TransformConstraint) As Boolean
- constraint
- TransformConstraint
Constraint to add to the managers manual constraint list.
Returns true if insertion was successful. If the component was already in the list the insertion will fail.
Produkt | Wersje |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |