ConstraintManager.AddConstraintToManualSelection(TransformConstraint) Method

Definition

Adds a constraint to the manual selection list. Note that only unique components will be added to the list.

C++
public:
 bool AddConstraintToManualSelection(Microsoft::MixedReality::Toolkit::UI::TransformConstraint ^ constraint);

Parameters

constraint
TransformConstraint

Constraint to add to the managers manual constraint list.

Returns

Returns true if insertion was successful. If the component was already in the list the insertion will fail.

Applies to

Produkt Wersje
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0