ReceiverBaseMonoBehavior.OnStateChange Method
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a state has changed
C++
public:
virtual void OnStateChange(Microsoft::MixedReality::Toolkit::UI::InteractableStates ^ state, Microsoft::MixedReality::Toolkit::UI::Interactable ^ source);
public virtual void OnStateChange (Microsoft.MixedReality.Toolkit.UI.InteractableStates state, Microsoft.MixedReality.Toolkit.UI.Interactable source);
abstract member OnStateChange : Microsoft.MixedReality.Toolkit.UI.InteractableStates * Microsoft.MixedReality.Toolkit.UI.Interactable -> unit
override this.OnStateChange : Microsoft.MixedReality.Toolkit.UI.InteractableStates * Microsoft.MixedReality.Toolkit.UI.Interactable -> unit
Public Overridable Sub OnStateChange (state As InteractableStates, source As Interactable)
- state
- InteractableStates
- source
- Interactable
Produkt | Wersje |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |