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AdvSimd.LoadAndReplicateToVector64x3 Metoda

Definicja

Przeciążenia

LoadAndReplicateToVector64x3(Byte*)
LoadAndReplicateToVector64x3(Int16*)
LoadAndReplicateToVector64x3(Int32*)
LoadAndReplicateToVector64x3(SByte*)
LoadAndReplicateToVector64x3(Single*)
LoadAndReplicateToVector64x3(UInt16*)
LoadAndReplicateToVector64x3(UInt32*)

LoadAndReplicateToVector64x3(Byte*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>> LoadAndReplicateToVector64x3(System::Byte* address);
public static (System.Runtime.Intrinsics.Vector64<byte> Value1, System.Runtime.Intrinsics.Vector64<byte> Value2, System.Runtime.Intrinsics.Vector64<byte> Value3) LoadAndReplicateToVector64x3 (byte* address);
static member LoadAndReplicateToVector64x3 : nativeptr<byte> -> ValueTuple<System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>>

Parametry

address
Byte*

Zwraca

Dotyczy

LoadAndReplicateToVector64x3(Int16*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>> LoadAndReplicateToVector64x3(short* address);
public static (System.Runtime.Intrinsics.Vector64<short> Value1, System.Runtime.Intrinsics.Vector64<short> Value2, System.Runtime.Intrinsics.Vector64<short> Value3) LoadAndReplicateToVector64x3 (short* address);
static member LoadAndReplicateToVector64x3 : nativeptr<int16> -> ValueTuple<System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>>

Parametry

address
Int16*

Zwraca

Dotyczy

LoadAndReplicateToVector64x3(Int32*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>> LoadAndReplicateToVector64x3(int* address);
public static (System.Runtime.Intrinsics.Vector64<int> Value1, System.Runtime.Intrinsics.Vector64<int> Value2, System.Runtime.Intrinsics.Vector64<int> Value3) LoadAndReplicateToVector64x3 (int* address);
static member LoadAndReplicateToVector64x3 : nativeptr<int> -> ValueTuple<System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>>

Parametry

address
Int32*

Zwraca

Dotyczy

LoadAndReplicateToVector64x3(SByte*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>> LoadAndReplicateToVector64x3(System::SByte* address);
public static (System.Runtime.Intrinsics.Vector64<sbyte> Value1, System.Runtime.Intrinsics.Vector64<sbyte> Value2, System.Runtime.Intrinsics.Vector64<sbyte> Value3) LoadAndReplicateToVector64x3 (sbyte* address);
static member LoadAndReplicateToVector64x3 : nativeptr<sbyte> -> ValueTuple<System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>>

Parametry

address
SByte*

Zwraca

Dotyczy

LoadAndReplicateToVector64x3(Single*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>> LoadAndReplicateToVector64x3(float* address);
public static (System.Runtime.Intrinsics.Vector64<float> Value1, System.Runtime.Intrinsics.Vector64<float> Value2, System.Runtime.Intrinsics.Vector64<float> Value3) LoadAndReplicateToVector64x3 (float* address);
static member LoadAndReplicateToVector64x3 : nativeptr<single> -> ValueTuple<System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>>

Parametry

address
Single*

Zwraca

Dotyczy

LoadAndReplicateToVector64x3(UInt16*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>> LoadAndReplicateToVector64x3(System::UInt16* address);
public static (System.Runtime.Intrinsics.Vector64<ushort> Value1, System.Runtime.Intrinsics.Vector64<ushort> Value2, System.Runtime.Intrinsics.Vector64<ushort> Value3) LoadAndReplicateToVector64x3 (ushort* address);
static member LoadAndReplicateToVector64x3 : nativeptr<uint16> -> ValueTuple<System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>>

Parametry

address
UInt16*

Zwraca

Dotyczy

LoadAndReplicateToVector64x3(UInt32*)

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>> LoadAndReplicateToVector64x3(System::UInt32* address);
public static (System.Runtime.Intrinsics.Vector64<uint> Value1, System.Runtime.Intrinsics.Vector64<uint> Value2, System.Runtime.Intrinsics.Vector64<uint> Value3) LoadAndReplicateToVector64x3 (uint* address);
static member LoadAndReplicateToVector64x3 : nativeptr<uint32> -> ValueTuple<System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>>

Parametry

address
UInt32*

Zwraca

Dotyczy