CanvasMaterialAnimatorCanvasBeveled Class

Definition

This class was auto generated via Assets > Graphics Tools > Generate Canvas Material Animator. Use Unity's animation system to animate fields on this class to drive material properties on CanvasRenderers. Version=0.1.0

public class CanvasMaterialAnimatorCanvasBeveled : Microsoft.MixedReality.GraphicsTools.CanvasMaterialAnimatorBase
type CanvasMaterialAnimatorCanvasBeveled = class
    inherit CanvasMaterialAnimatorBase
Public Class CanvasMaterialAnimatorCanvasBeveled
Inherits CanvasMaterialAnimatorBase
Inheritance
UnityEngine.MonoBehaviour
CanvasMaterialAnimatorCanvasBeveled

Constructors

CanvasMaterialAnimatorCanvasBeveled()

Fields

_Albedo_

Shader property.

_Albedo_ID

Shader property ID.

_ClipRect

Shader property.

_ClipRectID

Shader property ID.

_ClipRectRadii

Shader property.

_ClipRectRadiiID

Shader property ID.

_Decal_

Shader property.

_Decal_Enable_

Shader property.

_Decal_Enable_ID

Shader property ID.

_Decal_Front_Only_

Shader property.

_Decal_Front_Only_ID

Shader property ID.

_Decal_ID

Shader property ID.

_Decal_Scale_XY_

Shader property.

_Decal_Scale_XY_ID

Shader property ID.

_Edge_Reflect_

Shader property.

_Edge_Reflect_ID

Shader property ID.

_Fresnel_Disabled_

Shader property.

_Fresnel_Disabled_ID

Shader property ID.

_Front_Reflect_

Shader property.

_Front_Reflect_ID

Shader property ID.

_Ground_Color_

Shader property.

_Ground_Color_ID

Shader property ID.

_Horizon_Color_

Shader property.

_Horizon_Color_ID

Shader property ID.

_Horizon_Power_

Shader property.

_Horizon_Power_ID

Shader property ID.

_Indirect_Diffuse_

Shader property.

_Indirect_Diffuse_ID

Shader property ID.

_Indirect_Environment_

Shader property.

_Indirect_Environment_ID

Shader property ID.

_Iridescence_Enabled_

Shader property.

_Iridescence_Enabled_ID

Shader property ID.

_Iridescence_Intensity_

Shader property.

_Iridescence_Intensity_ID

Shader property ID.

_Iridescence_Texture_

Shader property.

_Iridescence_Texture_ID

Shader property ID.

_MainTex

Shader property.

_MainTexID

Shader property ID.

_Mapped_Environment_Enabled_

Shader property.

_Mapped_Environment_Enabled_ID

Shader property ID.

_Power_

Shader property.

_Power_ID

Shader property ID.

_Reflection_

Shader property.

_Reflection_ID

Shader property ID.

_Reflection_Map_

Shader property.

_Reflection_Map_ID

Shader property ID.

_Sharpness_

Shader property.

_Sharpness_ID

Shader property ID.

_Shininess_

Shader property.

_Shininess_ID

Shader property ID.

_Sky_Color_

Shader property.

_Sky_Color_ID

Shader property ID.

_Sky_Enabled_

Shader property.

_Sky_Enabled_ID

Shader property ID.

_Specular_

Shader property.

_Specular_ID

Shader property ID.

_StencilComparison

Shader property.

_StencilComparisonID

Shader property ID.

_StencilOperation

Shader property.

_StencilOperationID

Shader property ID.

_StencilReference

Shader property.

_StencilReferenceID

Shader property ID.

_Subsurface_

Shader property.

_Subsurface_ID

Shader property ID.

_Sun_Intensity_

Shader property.

_Sun_Intensity_ID

Shader property ID.

_Sun_Phi_

Shader property.

_Sun_Phi_ID

Shader property ID.

_Sun_Theta_

Shader property.

_Sun_Theta_ID

Shader property ID.

_ZTest

Shader property.

_ZTestID

Shader property ID.

_ZWrite

Shader property.

_ZWriteID

Shader property ID.

Properties

MaterialPropertiesFoldedOut

Flag to keep track of if the material properties are folded out (visible) or not.

(Inherited from CanvasMaterialAnimatorBase)
PreviewMaterial

Accessor to the material used during preview in editor.

(Inherited from CanvasMaterialAnimatorBase)
UseInstanceMaterials

When animated should a new material be instantiated?

(Inherited from CanvasMaterialAnimatorBase)

Methods

ApplyToMaterial()

Call this method after any properties have been modified via code and they need to be applied to the current material.

(Inherited from CanvasMaterialAnimatorBase)
ApplyToMaterial(Material)

This method will apply all serialized material properties on the current CanvasMaterialAnimator to the material passed in.

BuildPreviewGraph(PlayableGraph, Playable)

The Animation window calls this function when it samples an AnimationClip for the first time.

(Inherited from CanvasMaterialAnimatorBase)
GetTargetShaderName()

Returns the name of the shader this class was generated from.

InitializeFromMaterial(Material)

This method will extract all material properties from the material passed in to apply default values to the serialized properties of the current CanvasMaterialAnimator.

RestoreToSharedMaterial()

Call this method when the animator is idle and you wish to return the graphic's material to its default state. This will restore any batching behavior before animating.

(Inherited from CanvasMaterialAnimatorBase)
StartPreview()

Notification callback when the Animation window starts previewing an AnimationClip.

(Inherited from CanvasMaterialAnimatorBase)
StopPreview()

Notification callback when the Animation window stops previewing an AnimationClip.

(Inherited from CanvasMaterialAnimatorBase)
UpdatePreviewGraph(PlayableGraph)

Notification callback when the Animation Window updates its PlayableGraph before sampling an AnimationClip.

(Inherited from CanvasMaterialAnimatorBase)

Applies to