Estrutura D3DXVECTOR4 (D3DX10Math.h)

Observação

A biblioteca do utilitário D3DX10 foi preterida. Em vez disso, recomendamos que você use DirectXMath .

Descreve um vetor de quatro componentes, incluindo sobrecargas de operador e conversões de tipo.

Sintaxe

typedef struct D3DXVECTOR4 {
  FLOAT x;
  FLOAT y;
  FLOAT z;
  FLOAT w;
} D3DXVECTOR4, *LPD3DXVECTOR4;

Membros

x

Tipo: FLOAT

O componente x.

y

Tipo: FLOAT

O componente y.

z

Tipo: FLOAT

O componente z.

w

Tipo: FLOAT

O w-component.

Comentários

D3DXVECTOR4 tem as seguintes extensões C++.

Extensões D3DXVECTOR4

typedef struct D3DXVECTOR4
{
#ifdef __cplusplus
public:
    D3DXVECTOR4() {};
    D3DXVECTOR4( CONST FLOAT* );
    D3DXVECTOR4( CONST D3DXFLOAT16 * );
    D3DXVECTOR4( CONST D3DVECTOR& xyz, FLOAT w );
    D3DXVECTOR4( FLOAT x, FLOAT y, FLOAT z, FLOAT w );

    // casting
    operator FLOAT* ();
    operator CONST FLOAT* () const;

    // assignment operators
    D3DXVECTOR4& operator += ( CONST D3DXVECTOR4& );
    D3DXVECTOR4& operator -= ( CONST D3DXVECTOR4& );
    D3DXVECTOR4& operator *= ( FLOAT );
    D3DXVECTOR4& operator /= ( FLOAT );

    // unary operators
    D3DXVECTOR4 operator + () const;
    D3DXVECTOR4 operator - () const;

    // binary operators
    D3DXVECTOR4 operator + ( CONST D3DXVECTOR4& ) const;
    D3DXVECTOR4 operator - ( CONST D3DXVECTOR4& ) const;
    D3DXVECTOR4 operator * ( FLOAT ) const;
    D3DXVECTOR4 operator / ( FLOAT ) const;

    friend D3DXVECTOR4 operator * ( FLOAT, CONST D3DXVECTOR4& );

    BOOL operator == ( CONST D3DXVECTOR4& ) const;
    BOOL operator != ( CONST D3DXVECTOR4& ) const;

public:
#endif //__cplusplus
    FLOAT x, y, z, w;
} D3DXVECTOR4, *LPD3DXVECTOR4;

Requisitos

Requisito Valor
parâmetro
D3DX10Math.h

Confira também

Estruturas D3DX