Editar

MixedRealityEyeTrackingProfile Class

Definition

public ref class MixedRealityEyeTrackingProfile : Microsoft::MixedReality::Toolkit::BaseMixedRealityProfile
[Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(new System.Type[] { typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityEyeGazeDataProvider), typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityEyeSaccadeProvider) }, null)]
[UnityEngine.CreateAssetMenu(fileName="MixedRealityEyeTrackingProfile", menuName="Mixed Reality Toolkit/Profiles/Mixed Reality Eye Tracking Profile", order=18)]
public class MixedRealityEyeTrackingProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(new System.Type[] { typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityEyeGazeDataProvider), typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityEyeSaccadeProvider) }, null)]
[UnityEngine.CreateAssetMenu(fileName="MixedRealityEyeTrackingProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Eye Tracking Profile", order=18)]
public class MixedRealityEyeTrackingProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(new System.Type[] { typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityEyeGazeDataProvider), typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityEyeSaccadeProvider) }, null)]
public class MixedRealityEyeTrackingProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[<Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(new System.Type[] { typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityEyeGazeDataProvider), typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityEyeSaccadeProvider) }, null)>]
[<UnityEngine.CreateAssetMenu(fileName="MixedRealityEyeTrackingProfile", menuName="Mixed Reality Toolkit/Profiles/Mixed Reality Eye Tracking Profile", order=18)>]
type MixedRealityEyeTrackingProfile = class
    inherit BaseMixedRealityProfile
[<Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(new System.Type[] { typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityEyeGazeDataProvider), typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityEyeSaccadeProvider) }, null)>]
[<UnityEngine.CreateAssetMenu(fileName="MixedRealityEyeTrackingProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Eye Tracking Profile", order=18)>]
type MixedRealityEyeTrackingProfile = class
    inherit BaseMixedRealityProfile
[<Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(new System.Type[] { typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityEyeGazeDataProvider), typeof(Microsoft.MixedReality.Toolkit.Input.IMixedRealityEyeSaccadeProvider) }, null)>]
type MixedRealityEyeTrackingProfile = class
    inherit BaseMixedRealityProfile
Public Class MixedRealityEyeTrackingProfile
Inherits BaseMixedRealityProfile
Inheritance
UnityEngine.ScriptableObject
MixedRealityEyeTrackingProfile
Attributes
MixedRealityServiceProfileAttribute UnityEngine.CreateAssetMenuAttribute

Constructors

MixedRealityEyeTrackingProfile()

Properties

SmoothEyeTracking

Use smoothed eye tracking signal.

Applies to