I wanted to do I wanted to make a compilation .utoc, but UnrealUnZen show this problem.
PresentationCore
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9241.0 built by: NET481REL1LAST\_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC\_64/PresentationCore/v4.0\_4.0.0.0\_\_31bf3856ad364e35/PresentationCore.dll
System.Xaml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9241.0 built by: NET481REL1LAST\_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC\_MSIL/System.Xaml/v4.0\_4.0.0.0\_\_b77a5c561934e089/System.Xaml.dll
mscorlib.resources
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9037.0 built by: NET481REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC\_MSIL/mscorlib.resources/v4.0\_4.0.0.0\_ru\_b77a5c561934e089/mscorlib.resources.dll
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than
be handled by this dialog box.