Follow.FaceUserDefinedTargetTransform Property
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Face a user defined transform rather than using the solver orientation type.
C++
public:
property bool FaceUserDefinedTargetTransform { bool get(); void set(bool value); };
public bool FaceUserDefinedTargetTransform { get; set; }
member this.FaceUserDefinedTargetTransform : bool with get, set
Public Property FaceUserDefinedTargetTransform As Boolean
Produkt | Verzie |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4 |