BaseCursor.UseUnscaledTime Property
Important
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When lerping, use unscaled time. This is useful for games that have a pause mechanism or otherwise adjust the game timescale.
C++
public:
property bool UseUnscaledTime { bool get(); void set(bool value); };
public bool UseUnscaledTime { get; set; }
member this.UseUnscaledTime : bool with get, set
Public Property UseUnscaledTime As Boolean
Produkt | Verzie |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |