ControllerPoseSynchronizer.InputEventDataUsable<T> Method
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Helper function used to determine whether or not the controller pose synchronizer is configured to make use of the InputEventData
C++
protected:
generic <typename T>
bool InputEventDataUsable(Microsoft::MixedReality::Toolkit::Input::InputEventData<T> ^ eventData);
protected bool InputEventDataUsable<T> (Microsoft.MixedReality.Toolkit.Input.InputEventData<T> eventData);
member this.InputEventDataUsable : Microsoft.MixedReality.Toolkit.Input.InputEventData<'T> -> bool
Protected Function InputEventDataUsable(Of T) (eventData As InputEventData(Of T)) As Boolean
- T
- eventData
- InputEventData<T>
Produkt | Verzie |
---|---|
MRTK2 Unity 2019 | 2.8.0 |
MRTK2 Unity 2020 | 2.8.0 |