ControllerPoseSynchronizer.InputEventDataUsable<T> Method

Definition

Helper function used to determine whether or not the controller pose synchronizer is configured to make use of the InputEventData

C++
protected:
generic <typename T>
 bool InputEventDataUsable(Microsoft::MixedReality::Toolkit::Input::InputEventData<T> ^ eventData);

Type Parameters

T

Parameters

eventData
InputEventData<T>

Returns

Applies to

Produkt Verzie
MRTK2 Unity 2019 2.8.0
MRTK2 Unity 2020 2.8.0