ControllerPoseSynchronizer.UseSourcePoseData Property

Definition

Should the Transform's position be driven from the source pose or from input handler?

C++
public:
 property bool UseSourcePoseData { bool get(); void set(bool value); };

Property Value

Implements

Applies to

Produkt Verzie
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0