FocusProvider.IMixedRealityFocusProvider.GlobalPointingExtent Property

Definition

Maximum distance at which all pointers can collide with a GameObject, unless it has an override extent.

C++
property float Microsoft::MixedReality::Toolkit::Input::IMixedRealityFocusProvider::GlobalPointingExtent { float get(); };

Property Value

Implements

Applies to

Produkt Verzie
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0