FocusProvider.NumFarPointersActive Property
Important
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The number of pointers that support far interaction (like motion controller rays, hand rays) that are active (IsInteractionEnabled == true), excluding the gaze cursor
C++
public:
property int NumFarPointersActive { int get(); };
public int NumFarPointersActive { get; }
member this.NumFarPointersActive : int
Public ReadOnly Property NumFarPointersActive As Integer
Produkt | Verzie |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |