IMixedRealityInputPlaybackService.LoadInputAnimationAsync(String) Method
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Try to load input animation data from the given file asynchronously.
C++
public:
System::Threading::Tasks::Task<bool> ^ LoadInputAnimationAsync(System::String ^ filepath);
public System.Threading.Tasks.Task<bool> LoadInputAnimationAsync (string filepath);
abstract member LoadInputAnimationAsync : string -> System.Threading.Tasks.Task<bool>
Public Function LoadInputAnimationAsync (filepath As String) As Task(Of Boolean)
- filepath
- String
True if loading input animation from the file succeeded.
Produkt | Verzie |
---|---|
MRTK2 Unity 2018 | 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.6.0, 2.7.0, 2.8.0 |