MixedRealityInputSimulationProfile.ControllerRotateButton Property
Important
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Controls how controller rotation is activated
C++
public:
property Microsoft::MixedReality::Toolkit::Input::KeyBinding ControllerRotateButton { Microsoft::MixedReality::Toolkit::Input::KeyBinding get(); };
public Microsoft.MixedReality.Toolkit.Input.KeyBinding ControllerRotateButton { get; }
member this.ControllerRotateButton : Microsoft.MixedReality.Toolkit.Input.KeyBinding
Public ReadOnly Property ControllerRotateButton As KeyBinding
Produkt | Verzie |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |