MixedRealityInputSimulationProfile.NavigationStartThreshold Property
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
The total amount of input source movement that needs to happen to start navigation
C++
public:
property float NavigationStartThreshold { float get(); };
public float NavigationStartThreshold { get; }
member this.NavigationStartThreshold : single
Public ReadOnly Property NavigationStartThreshold As Single
Produkt | Verzie |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |