MixedRealityPointerProfile.PointingRaycastLayerMasks Property
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The default layerMasks, in prioritized order, that are used to determine the target when raycasting.
C++
public:
property cli::array <UnityEngine::LayerMask> ^ PointingRaycastLayerMasks { cli::array <UnityEngine::LayerMask> ^ get(); };
public UnityEngine.LayerMask[] PointingRaycastLayerMasks { get; }
member this.PointingRaycastLayerMasks : UnityEngine.LayerMask[]
Public ReadOnly Property PointingRaycastLayerMasks As LayerMask()
UnityEngine.LayerMask[]
Produkt | Verzie |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |