MixedRealityPointerProfile.PointingRaycastLayerMasks Property

Definition

The default layerMasks, in prioritized order, that are used to determine the target when raycasting.

C++
public:
 property cli::array <UnityEngine::LayerMask> ^ PointingRaycastLayerMasks { cli::array <UnityEngine::LayerMask> ^ get(); };

Property Value

UnityEngine.LayerMask[]

Applies to

Produkt Verzie
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0