SimulatedHand Constructors

Definition

Overloads

SimulatedHand(TrackingState, Handedness, IMixedRealityInputSource, MixedRealityInteractionMapping[])

Constructor.

C#
protected SimulatedHand (Microsoft.MixedReality.Toolkit.TrackingState trackingState, Microsoft.MixedReality.Toolkit.Utilities.Handedness controllerHandedness, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource inputSource = default, Microsoft.MixedReality.Toolkit.Input.MixedRealityInteractionMapping[] interactions = default);

Parameters

trackingState
TrackingState
controllerHandedness
Handedness

Applies to

MRTK2 Unity 2018 2.5.4 a ďalšie verzie
Produkt Verzie
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4

SimulatedHand(TrackingState, Handedness, IMixedRealityInputSource, MixedRealityInteractionMapping[], IMixedRealityInputSourceDefinition)

Constructor.

C#
protected SimulatedHand (Microsoft.MixedReality.Toolkit.TrackingState trackingState, Microsoft.MixedReality.Toolkit.Utilities.Handedness controllerHandedness, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource inputSource = default, Microsoft.MixedReality.Toolkit.Input.MixedRealityInteractionMapping[] interactions = default, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSourceDefinition definition = default);

Parameters

trackingState
TrackingState
controllerHandedness
Handedness

Applies to

MRTK2 Unity 2018 2.7.0 a ďalšie verzie
Produkt Verzie
MRTK2 Unity 2018 2.6.0, 2.7.0
MRTK2 Unity 2019 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.6.0, 2.7.0, 2.8.0