SpherePointer.NearObjectRadius Property
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Distance at which the pointer is considered "near" an object.
C++
public:
property float NearObjectRadius { float get(); };
public float NearObjectRadius { get; }
member this.NearObjectRadius : single
Public ReadOnly Property NearObjectRadius As Single
Sum of SphereCastRadius and NearObjectMargin. Entering the NearObjectRadius disables far interaction.
Produkt | Verzie |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |