SpherePointer.NearObjectSmoothingFactor Property

Definition

Smoothing factor for query detection. If an object is detected in the NearObjectRadius, the queried radius then becomes NearObjectRadius * (1 + nearObjectSmoothingFactor) to reduce the sensitivity.

C++
public:
 property float NearObjectSmoothingFactor { float get(); void set(float value); };

Property Value

Applies to

Produkt Verzie
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0