IMixedRealitySceneSystem.OnSceneUnloaded Property
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Called when scene has been unloaded Called for all scene types (content, lighting and manager) Includes scene name
C++
public:
property Action<System::String ^> ^ OnSceneUnloaded { Action<System::String ^> ^ get(); void set(Action<System::String ^> ^ value); };
public Action<string> OnSceneUnloaded { get; set; }
member this.OnSceneUnloaded : Action<string> with get, set
Public Property OnSceneUnloaded As Action(Of String)
Produkt | Verzie |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |