RuntimeLightingSettings Struct
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A struct that mimics the lighting settings stored in a scene. Used to store, retrieve and interpolate lighting settings. Omits any editor-only settings.
C++
public value class RuntimeLightingSettings
[System.Serializable]
public struct RuntimeLightingSettings
[<System.Serializable>]
type RuntimeLightingSettings = struct
Public Structure RuntimeLightingSettings
- Inheritance
-
RuntimeLightingSettings
- Attributes
Albedo |
|
Bounce |
|
Enable |
|
Enabled |
|
Environment |
|
Indirect |
Black(Runtime |
Sets continuous settings to 'black' without changing any discrete features. |
Lerp(Runtime |
Lerps between two settings |
Produkt | Verzie |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |