AssemblyDefinition.Load(String) Method

Definition

Loads an existing assembly definition file.

C++
public:
 static Microsoft::MixedReality::Toolkit::Utilities::Editor::AssemblyDefinition ^ Load(System::String ^ fileName);

Parameters

fileName
String

The file to be loaded.

Returns

The assembly definition that has been loaded, or null.

Applies to

Produkt Verzie
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0