AssemblyDefinition.Load(String) Method
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Loads an existing assembly definition file.
C++
public:
static Microsoft::MixedReality::Toolkit::Utilities::Editor::AssemblyDefinition ^ Load(System::String ^ fileName);
public static Microsoft.MixedReality.Toolkit.Utilities.Editor.AssemblyDefinition Load (string fileName);
static member Load : string -> Microsoft.MixedReality.Toolkit.Utilities.Editor.AssemblyDefinition
Public Shared Function Load (fileName As String) As AssemblyDefinition
- fileName
- String
The file to be loaded.
The assembly definition that has been loaded, or null.
Produkt | Verzie |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |