MixedRealityEditorSettings.OnActiveBuildTargetChanged Method
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UnityEditor.Build.IActiveBuildTargetChanged.OnActiveBuildTargetChanged(UnityEditor.BuildTarget,UnityEditor.BuildTarget)
C++
public:
virtual void OnActiveBuildTargetChanged(UnityEditor::BuildTarget previousTarget, UnityEditor::BuildTarget newTarget);
public void OnActiveBuildTargetChanged (UnityEditor.BuildTarget previousTarget, UnityEditor.BuildTarget newTarget);
abstract member OnActiveBuildTargetChanged : UnityEditor.BuildTarget * UnityEditor.BuildTarget -> unit
override this.OnActiveBuildTargetChanged : UnityEditor.BuildTarget * UnityEditor.BuildTarget -> unit
Public Sub OnActiveBuildTargetChanged (previousTarget As BuildTarget, newTarget As BuildTarget)
- previousTarget
- UnityEditor.BuildTarget
- newTarget
- UnityEditor.BuildTarget
UnityEditor.Build.IActiveBuildTargetChanged.OnActiveBuildTargetChanged(UnityEditor.BuildTarget,UnityEditor.BuildTarget)
Produkt | Verzie |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |