MixedRealityEditorSettings.OnActiveBuildTargetChanged Method

Definition

UnityEditor.Build.IActiveBuildTargetChanged.OnActiveBuildTargetChanged(UnityEditor.BuildTarget,UnityEditor.BuildTarget)
C++
public:
 virtual void OnActiveBuildTargetChanged(UnityEditor::BuildTarget previousTarget, UnityEditor::BuildTarget newTarget);

Parameters

previousTarget
UnityEditor.BuildTarget
newTarget
UnityEditor.BuildTarget

Implements

UnityEditor.Build.IActiveBuildTargetChanged.OnActiveBuildTargetChanged(UnityEditor.BuildTarget,UnityEditor.BuildTarget)

Applies to

Produkt Verzie
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0