MixedRealityEditorSettings Class
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Editor runtime controller for showing Project Configuration window and performance checks logging in current Unity project
C++
public ref class MixedRealityEditorSettings : UnityEditor::Build::IActiveBuildTargetChanged, UnityEditor::Build::IPreprocessBuildWithReport
[UnityEditor.InitializeOnLoad]
public class MixedRealityEditorSettings : UnityEditor.Build.IActiveBuildTargetChanged, UnityEditor.Build.IPreprocessBuildWithReport
[<UnityEditor.InitializeOnLoad>]
type MixedRealityEditorSettings = class
interface IActiveBuildTargetChanged
interface IOrderedCallback
interface IPreprocessBuildWithReport
Public Class MixedRealityEditorSettings
Implements IActiveBuildTargetChanged, IPreprocessBuildWithReport
- Inheritance
-
MixedRealityEditorSettings
- Attributes
-
UnityEditor.InitializeOnLoadAttribute
- Implements
-
Unity
Editor. UnityBuild. IActive Build Target Changed Editor. UnityBuild. IOrdered Callback Editor. Build. IPreprocess Build With Report
callback |
System.Object.callbackOrder |
Ignore |
Session state wrapper that tracks whether to ignore checking Project Configuration for the current Unity session |
On |
UnityEditor.Build.IActiveBuildTargetChanged.OnActiveBuildTargetChanged(UnityEditor.BuildTarget,UnityEditor.BuildTarget) |
On |
UnityEditor.Build.IPreprocessBuildWithReport.OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport) |
Produkt | Verzie |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |