PerformanceStatsSubsystem Class

Definition

A subsystem that exposes performance statistics (ex: memory usage, frame rate).

C#
public class PerformanceStatsSubsystem : MixedReality.Toolkit.Subsystems.MRTKSubsystem<MixedReality.Toolkit.Diagnostics.PerformanceStatsSubsystem,MixedReality.Toolkit.Diagnostics.PerformanceStatsSubsystemDescriptor,MixedReality.Toolkit.Diagnostics.PerformanceStatsSubsystem.Provider>
Inheritance
UnityEngine.SubsystemsImplementation.SubsystemWithProvider<TSubsystem,TSubsystemDescriptor,TProvider>
PerformanceStatsSubsystem
Derived

Constructors

PerformanceStatsSubsystem()

Initializes a new instance of the PerformanceStatsSubsystem class.

Properties

AllocatedRam UnityEngine.SubsystemsImplementation.SubsystemWithProvider`3.AllocatedRam
FrameRate UnityEngine.SubsystemsImplementation.SubsystemWithProvider`3.FrameRate
PeakAllocatedRam UnityEngine.SubsystemsImplementation.SubsystemWithProvider`3.PeakAllocatedRam
RamLimit UnityEngine.SubsystemsImplementation.SubsystemWithProvider`3.RamLimit

Methods

OnFixedUpdate()

Called in response to the lifecycle manager fix update event function being called, if this subsystem is running.

(Inherited from MRTKSubsystem<TSubsystem,TSubsystemDescriptor,TProvider>)
OnLateUpdate()

Called in response to the lifecycle manager late update event function being called, if this subsystem is running.

(Inherited from MRTKSubsystem<TSubsystem,TSubsystemDescriptor,TProvider>)
OnUpdate()

Called in response to the lifecycle manager update event function being called, if this subsystem is running.

(Inherited from MRTKSubsystem<TSubsystem,TSubsystemDescriptor,TProvider>)
Register(PerformanceStatsSubsystemCinfo)

Registers a PerformanceStats subsystem implementation based on the given subsystem parameters.

Applies to

Produkt Verzie
MRTK3 Diagnostics 3.0