MessagePropertyFilter.UseDeadLetterQueue Property
Important
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Gets or sets a value that indicates whether to retrieve UseDeadLetterQueue property information when receiving or peeking a message.
public:
property bool UseDeadLetterQueue { bool get(); void set(bool value); };
[System.Messaging.MessagingDescription("MsgUseDeadLetterQueue")]
public bool UseDeadLetterQueue { get; set; }
[<System.Messaging.MessagingDescription("MsgUseDeadLetterQueue")>]
member this.UseDeadLetterQueue : bool with get, set
Public Property UseDeadLetterQueue As Boolean
true
to receive UseDeadLetterQueue information; otherwise, false
. The default is true
.
- Attributes
The following code example demonstrates the use of the UseDeadLetterQueue property.
// Set the queue's MessageReadPropertyFilter property
// to enable the message's UseDeadLetterQueue property.
queue->MessageReadPropertyFilter->
UseDeadLetterQueue = true;
// Peek at the message. Time out after ten seconds
// in case the message was not delivered.
orderMessage = queue->Peek(TimeSpan::FromSeconds(10.0));
// Display the value of the message's
// UseDeadLetterQueue property.
Console::WriteLine("Message.UseDeadLetterQueue: {0}",
orderMessage->UseDeadLetterQueue);
// Set the queue's MessageReadPropertyFilter property to enable the
// message's UseDeadLetterQueue property.
queue.MessageReadPropertyFilter.UseDeadLetterQueue = true;
// Peek at the message. Time out after ten seconds in case the message
// was not delivered.
orderMessage = queue.Peek(TimeSpan.FromSeconds(10.0));
// Display the value of the message's UseDeadLetterQueue property.
Console.WriteLine("Message.UseDeadLetterQueue: {0}",
orderMessage.UseDeadLetterQueue);
The UseDeadLetterQueue property of the Message class specifies whether a copy of a message that could not be delivered should be sent to a dead-letter queue.
Produkt | Verzie |
---|---|
.NET Framework | 1.1, 2.0, 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1 |
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