DSA.TryHashData Method
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Attempts to compute the hash value of the provided data into a provided buffer.
protected:
virtual bool TryHashData(ReadOnlySpan<System::Byte> data, Span<System::Byte> destination, System::Security::Cryptography::HashAlgorithmName hashAlgorithm, [Runtime::InteropServices::Out] int % bytesWritten);
protected virtual bool TryHashData(ReadOnlySpan<byte> data, Span<byte> destination, System.Security.Cryptography.HashAlgorithmName hashAlgorithm, out int bytesWritten);
abstract member TryHashData : ReadOnlySpan<byte> * Span<byte> * System.Security.Cryptography.HashAlgorithmName * int -> bool
override this.TryHashData : ReadOnlySpan<byte> * Span<byte> * System.Security.Cryptography.HashAlgorithmName * int -> bool
Protected Overridable Function TryHashData (data As ReadOnlySpan(Of Byte), destination As Span(Of Byte), hashAlgorithm As HashAlgorithmName, ByRef bytesWritten As Integer) As Boolean
- data
- ReadOnlySpan<Byte>
The data to be hashed.
- hashAlgorithm
- HashAlgorithmName
The name of the hash algorithm to use.
- bytesWritten
- Int32
When this method returns, contains a value that indicates the number of bytes written to destination
.
true
if destination
is large enough to receive the result; otherwise, false
.
The default implementation of this method is to call HashData(Byte[], Int32, Int32, HashAlgorithmName) and copy the result to destination
.
Derived types should override this method to avoid the intermediate array creation.
Produkt | Verzie |
---|---|
.NET | Core 2.1, Core 2.2, Core 3.0, Core 3.1, 5, 6, 7, 8, 9, 10 |
.NET Standard | 2.1 |
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