ManipulationVelocities2D Class
Important
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Represents a set of velocities calculated by the manipulation and inertia processors.
public ref class ManipulationVelocities2D
public class ManipulationVelocities2D
type ManipulationVelocities2D = class
Public Class ManipulationVelocities2D
- Inheritance
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ManipulationVelocities2D
A ManipulationVelocities2D object is used in the event arguments of Manipulation2DDeltaEventArgs and Manipulation2DCompletedEventArgs to inform the event handler of the velocities involved in the manipulation.
Zero |
Gets a ManipulationVelocities2D with all velocities set to zero. |
Angular |
Gets the angular velocity, in radians per millisecond. |
Expansion |
Gets the expansion velocity along the x-axis, in coordinate units per millisecond. |
Expansion |
Gets the expansion velocity along the y-axis, in coordinate units per millisecond. |
Linear |
Gets the velocity along the x-axis, in coordinate units per millisecond. |
Linear |
Gets the velocity along the y-axis, in coordinate units per millisecond. |
Equals(Object) |
Determines whether the specified object is equal to the current object. (Inherited from Object) |
Get |
Serves as the default hash function. (Inherited from Object) |
Get |
Gets the Type of the current instance. (Inherited from Object) |
Memberwise |
Creates a shallow copy of the current Object. (Inherited from Object) |
To |
Returns a string that represents the current object. (Inherited from Object) |
Produkt | Verzie |
---|---|
.NET Framework | 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1 |
Windows Desktop | 3.0, 3.1, 5, 6, 7, 8, 9, 10 |
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