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Microsoft.MixedReality.GraphicsTools.Editor Namespace

Classes

BaseCanvasMaterialAnimatorInspector

Custom inspector that displays properties when being previewed.

BaseShaderGUI

A custom base shader inspector for Graphics Tools shaders.

BaseShaderGUI.BaseStyles

Common names, keywords, and tooltips.

CanvasElementBeveledRectInspector

Adds a shortcut to create a configured game object and component from the game object context menu.

CanvasElementMeshInspector

Adds a shortcut to create a configured game object and component from the game object context menu.

CanvasElementRoundedRectInspector

Adds a shortcut to create a configured game object and component from the game object context menu.

CanvasInspector

Helper class to show warnings on canvas objects.

CanvasRendererInspector

Helper class to show warnings on canvas renderer components.

CanvasUtilities

General utility methods to help with Unity UI development and usage.

ClippingBoxEditor

A custom editor for the ClippingBox to allow for specification of the framing bounds.

ClippingPlaneEditor

A custom editor for the ClippingPlaneEditor to allow for specification of the framing bounds.

ClippingPrimitiveEditor

An abstract editor component to improve the editor experience with ClippingPrimitives.

ClippingSphereEditor

A custom editor for the ClippingSphere to allow for specification of the framing bounds.

DevelopmentUtilities

General utility methods to help with Graphics Tools development.

ExperimentalPropertyDrawer

Draws a customer decorator drawer that displays a help box with rich text tagging implementation as experimental.

HoverLightInspector

Improves object selection and adds a shortcut to create a configured game object and component from the game object context menu.

InspectorUtilities

General utility methods to help with shader inspector development.

MeasureTool

General purpose tool for viewing metric sizes of gameObjects.

MeasureToolEditorTool

A custom EditorTool for adding the measure tool to the Unity Toolbar

MeasureToolSettings

A ScriptableObject that holds and persists the settings for the Measure Tool

MeasureToolWindow

A custom EditorWindow showing the measure tool

ProximityLightInspector

Improves object selection and adds a shortcut to create a configured game object and component from the game object context menu.

RectMask2DFastInspector

Adds a shortcut to create a configured game object and component from the game object context menu.

RectMask2DInspector

Helper class to replace RectMask2D with RectMask2DFast objects.

RoundedRectMask2DInspector

Custom editor for the RoundedRectMask2D component.

ScreenshotUtilities

Utility class to aide in taking screenshots via menu items and public APIs. Screenshots can be capture at various resolutions and with the current camera's clear color or a transparent clear color for use in easy post compositing of images.

ShaderGUIUtilities

A collection of shared functionality for Graphics Tools shader GUIs.

ShaderGUIUtilities.Styles

GUI content styles which are common among shader GUIs.

ShaderUtilities

General utility methods to help with shader development and usage.

StandardShaderGUI

A custom shader inspector for the "Graphics Tools/Standard" and "Graphics Tools/Standard Canvas" shaders.

StandardShaderGUI.Styles

Common names, keywords, and tooltips.

TextMeshProShaderGUI

A custom TMP_SDFShaderGUI inspector for the "Graphics Tools/TextMeshPro" shader. Adds the ability warning about depth write when depth buffer sharing is enabled.

WireframeShaderGUI

A custom shader inspector for the "Graphics Tools/Wireframe" shader.

WireframeShaderGUI.Styles

Common names, keywords, and tooltips.

Enums

BaseShaderGUI.DepthWrite

Toggle for depth writing.

BaseShaderGUI.RenderingMode

Groups render state into a handful of common surface configurations.

MeasureToolSettings.ToolMode
MeasureToolSettings.ToolScale
MeasureToolSettings.ToolUnits
StandardShaderGUI.AlbedoAlphaMode

How to treat the alpha channel of the albedo texture.

StandardShaderGUI.BlurMode

How to sample the blur texture.

StandardShaderGUI.BorderColorMode

How the border color should be calculated.

StandardShaderGUI.EdgeSmoothingMode

Is edge smoothing controlled by a user defined value or programmatically.

StandardShaderGUI.GradientMode

What type of gradient to generate.