Microsoft.MixedReality.GraphicsTools.Editor Namespace
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Base |
Custom inspector that displays properties when being previewed. |
Base |
A custom base shader inspector for Graphics Tools shaders. |
Base |
Common names, keywords, and tooltips. |
Canvas |
Adds a shortcut to create a configured game object and component from the game object context menu. |
Canvas |
Adds a shortcut to create a configured game object and component from the game object context menu. |
Canvas |
Adds a shortcut to create a configured game object and component from the game object context menu. |
Canvas |
Helper class to show warnings on canvas objects. |
Canvas |
Helper class to show warnings on canvas renderer components. |
Canvas |
General utility methods to help with Unity UI development and usage. |
Clipping |
A custom editor for the ClippingBox to allow for specification of the framing bounds. |
Clipping |
A custom editor for the ClippingPlaneEditor to allow for specification of the framing bounds. |
Clipping |
An abstract editor component to improve the editor experience with ClippingPrimitives. |
Clipping |
A custom editor for the ClippingSphere to allow for specification of the framing bounds. |
Development |
General utility methods to help with Graphics Tools development. |
Experimental |
Draws a customer decorator drawer that displays a help box with rich text tagging implementation as experimental. |
Hover |
Improves object selection and adds a shortcut to create a configured game object and component from the game object context menu. |
Inspector |
General utility methods to help with shader inspector development. |
Measure |
General purpose tool for viewing metric sizes of gameObjects. |
Measure |
A custom EditorTool for adding the measure tool to the Unity Toolbar |
Measure |
A ScriptableObject that holds and persists the settings for the Measure Tool |
Measure |
A custom EditorWindow showing the measure tool |
Proximity |
Improves object selection and adds a shortcut to create a configured game object and component from the game object context menu. |
Rect |
Adds a shortcut to create a configured game object and component from the game object context menu. |
Rect |
Helper class to replace RectMask2D with RectMask2DFast objects. |
Rounded |
Custom editor for the RoundedRectMask2D component. |
Screenshot |
Utility class to aide in taking screenshots via menu items and public APIs. Screenshots can be capture at various resolutions and with the current camera's clear color or a transparent clear color for use in easy post compositing of images. |
Shader |
A collection of shared functionality for Graphics Tools shader GUIs. |
Shader |
GUI content styles which are common among shader GUIs. |
Shader |
General utility methods to help with shader development and usage. |
Standard |
A custom shader inspector for the "Graphics Tools/Standard" and "Graphics Tools/Standard Canvas" shaders. |
Standard |
Common names, keywords, and tooltips. |
Text |
A custom TMP_SDFShaderGUI inspector for the "Graphics Tools/TextMeshPro" shader. Adds the ability warning about depth write when depth buffer sharing is enabled. |
Wireframe |
A custom shader inspector for the "Graphics Tools/Wireframe" shader. |
Wireframe |
Common names, keywords, and tooltips. |
Base |
Toggle for depth writing. |
Base |
Groups render state into a handful of common surface configurations. |
Measure |
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Measure |
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Measure |
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Standard |
How to treat the alpha channel of the albedo texture. |
Standard |
How to sample the blur texture. |
Standard |
How the border color should be calculated. |
Standard |
Is edge smoothing controlled by a user defined value or programmatically. |
Standard |
What type of gradient to generate. |