ScriptUtilities.RemoveScriptingDefinitions(BuildTargetGroup, String[]) Method
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Removes a set of symbolic constant definitions to Unity's Scripting Define Symbols from the specified build target group.
C++
public:
static void RemoveScriptingDefinitions(UnityEditor::BuildTargetGroup targetGroup, cli::array <System::String ^> ^ symbols);
C++
public:
static void RemoveScriptingDefinitions(UnityEditor::BuildTargetGroup targetGroup, ... cli::array <System::String ^> ^ symbols);
public static void RemoveScriptingDefinitions (UnityEditor.BuildTargetGroup targetGroup, string[] symbols);
public static void RemoveScriptingDefinitions (UnityEditor.BuildTargetGroup targetGroup, params string[] symbols);
static member RemoveScriptingDefinitions : UnityEditor.BuildTargetGroup * string[] -> unit
Public Shared Sub RemoveScriptingDefinitions (targetGroup As BuildTargetGroup, symbols As String())
Public Shared Sub RemoveScriptingDefinitions (targetGroup As BuildTargetGroup, ParamArray symbols As String())
- targetGroup
- UnityEditor.BuildTargetGroup
The build target group for which the symbols are to be removed.
- symbols
- String[]
Array of symbols to remove.
Производ | Верзије |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |