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Fma.MultiplyAdd Method

Definition

Overloads

MultiplyAdd(Vector128<Double>, Vector128<Double>, Vector128<Double>)

__m128d _mm_fmadd_pd (__m128d a, __m128d b, __m128d c)

VFMADDPD xmm, xmm, xmm/m128

MultiplyAdd(Vector128<Single>, Vector128<Single>, Vector128<Single>)

__m128 _mm_fmadd_ps (__m128 a, __m128 b, __m128 c)

VFMADDPS xmm, xmm, xmm/m128

MultiplyAdd(Vector256<Double>, Vector256<Double>, Vector256<Double>)

__m256d _mm256_fmadd_pd (__m256d a, __m256d b, __m256d c)

VFMADDPS ymm, ymm, ymm/m256

MultiplyAdd(Vector256<Single>, Vector256<Single>, Vector256<Single>)

__m256 _mm256_fmadd_ps (__m256 a, __m256 b, __m256 c)

VFMADDPS ymm, ymm, ymm/m256

MultiplyAdd(Vector128<Double>, Vector128<Double>, Vector128<Double>)

Source:
Fma.cs
Source:
Fma.cs
Source:
Fma.cs

__m128d _mm_fmadd_pd (__m128d a, __m128d b, __m128d c)

VFMADDPD xmm, xmm, xmm/m128

C#
public static System.Runtime.Intrinsics.Vector128<double> MultiplyAdd(System.Runtime.Intrinsics.Vector128<double> a, System.Runtime.Intrinsics.Vector128<double> b, System.Runtime.Intrinsics.Vector128<double> c);

Parameters

Returns

Applies to

.NET 10 и друге верзије
Производ Верзије
.NET Core 3.0, Core 3.1, 5, 6, 7, 8, 9, 10

MultiplyAdd(Vector128<Single>, Vector128<Single>, Vector128<Single>)

Source:
Fma.cs
Source:
Fma.cs
Source:
Fma.cs

__m128 _mm_fmadd_ps (__m128 a, __m128 b, __m128 c)

VFMADDPS xmm, xmm, xmm/m128

C#
public static System.Runtime.Intrinsics.Vector128<float> MultiplyAdd(System.Runtime.Intrinsics.Vector128<float> a, System.Runtime.Intrinsics.Vector128<float> b, System.Runtime.Intrinsics.Vector128<float> c);

Parameters

Returns

Applies to

.NET 10 и друге верзије
Производ Верзије
.NET Core 3.0, Core 3.1, 5, 6, 7, 8, 9, 10

MultiplyAdd(Vector256<Double>, Vector256<Double>, Vector256<Double>)

Source:
Fma.cs
Source:
Fma.cs
Source:
Fma.cs

__m256d _mm256_fmadd_pd (__m256d a, __m256d b, __m256d c)

VFMADDPS ymm, ymm, ymm/m256

C#
public static System.Runtime.Intrinsics.Vector256<double> MultiplyAdd(System.Runtime.Intrinsics.Vector256<double> a, System.Runtime.Intrinsics.Vector256<double> b, System.Runtime.Intrinsics.Vector256<double> c);

Parameters

Returns

Applies to

.NET 10 и друге верзије
Производ Верзије
.NET Core 3.0, Core 3.1, 5, 6, 7, 8, 9, 10

MultiplyAdd(Vector256<Single>, Vector256<Single>, Vector256<Single>)

Source:
Fma.cs
Source:
Fma.cs
Source:
Fma.cs

__m256 _mm256_fmadd_ps (__m256 a, __m256 b, __m256 c)

VFMADDPS ymm, ymm, ymm/m256

C#
public static System.Runtime.Intrinsics.Vector256<float> MultiplyAdd(System.Runtime.Intrinsics.Vector256<float> a, System.Runtime.Intrinsics.Vector256<float> b, System.Runtime.Intrinsics.Vector256<float> c);

Parameters

Returns

Applies to

.NET 10 и друге верзије
Производ Верзије
.NET Core 3.0, Core 3.1, 5, 6, 7, 8, 9, 10