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The DispatchState structure is used to transfer state to the IExecutionContext::Dispatch method. It describes the circumstances under which the Dispatch method is invoked on an IExecutionContext interface.
Syntax
struct DispatchState;
Members
Public Constructors
| Name | Description |
|---|---|
| DispatchState::DispatchState | Constructs a new DispatchState object. |
Public Data Members
| Name | Description |
|---|---|
| DispatchState::m_dispatchStateSize | Size of this structure, which is used for versioning. |
| DispatchState::m_fIsPreviousContextAsynchronouslyBlocked | Tells whether this context has entered the Dispatch method because the previous context asynchronously blocked. This is used only on the UMS scheduling context, and is set to the value 0 for all other execution contexts. |
| DispatchState::m_reserved | Bits reserved for future information passing. |
Inheritance Hierarchy
DispatchState
Requirements
Header: concrtrm.h
Namespace: concurrency
DispatchState::DispatchState Constructor
Constructs a new DispatchState object.
DispatchState();
DispatchState::m_dispatchStateSize Data Member
Size of this structure, which is used for versioning.
unsigned long m_dispatchStateSize;
DispatchState::m_fIsPreviousContextAsynchronouslyBlocked Data Member
Tells whether this context has entered the Dispatch method because the previous context asynchronously blocked. This is used only on the UMS scheduling context, and is set to the value 0 for all other execution contexts.
unsigned int m_fIsPreviousContextAsynchronouslyBlocked : 1;
DispatchState::m_reserved Data Member
Bits reserved for future information passing.
unsigned int m_reserved : 31;