BaseController.IsInPointingPose Property
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Some controllers such as articulated should only be able to invoke pointing/distant interactions in certain poses.
C++
public:
virtual property bool IsInPointingPose { bool get(); };
public virtual bool IsInPointingPose { get; }
member this.IsInPointingPose : bool
Public Overridable ReadOnly Property IsInPointingPose As Boolean
Produkt | Versioner |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |