BaseController.TryAddControllerModelToSceneHierarchy(GameObject) Method
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C++
protected:
bool TryAddControllerModelToSceneHierarchy(UnityEngine::GameObject ^ controllerObject);
protected bool TryAddControllerModelToSceneHierarchy (UnityEngine.GameObject controllerObject);
member this.TryAddControllerModelToSceneHierarchy : UnityEngine.GameObject -> bool
Protected Function TryAddControllerModelToSceneHierarchy (controllerObject As GameObject) As Boolean
- controllerObject
- UnityEngine.GameObject
Produkt | Versioner |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |