BaseControllerPointer.IsActive Property

Definition

Controls whether the pointer dispatches input.

C++
public:
 virtual property bool IsActive { bool get(); void set(bool value); };

Property Value

Implements

Applies to

Produkt Versioner
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0