BaseControllerPointer.IsGrabPressed Field
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
True if grab is pressed right now
C++
protected: bool IsGrabPressed;
protected bool IsGrabPressed;
val mutable IsGrabPressed : bool
Protected IsGrabPressed As Boolean
Produkt | Versioner |
---|---|
MRTK2 Unity 2018 | 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.6.0, 2.7.0, 2.8.0 |