BaseInputSimulationService.UpdateHandDevice Method
Important
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Caution
Use UpdateControllerDevice instead.
C++
protected:
void UpdateHandDevice(Microsoft::MixedReality::Toolkit::Input::ControllerSimulationMode simulationMode, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::SimulatedHandData ^ handData);
[System.Obsolete("Use UpdateControllerDevice instead.")]
protected void UpdateHandDevice (Microsoft.MixedReality.Toolkit.Input.ControllerSimulationMode simulationMode, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.SimulatedHandData handData);
[<System.Obsolete("Use UpdateControllerDevice instead.")>]
member this.UpdateHandDevice : Microsoft.MixedReality.Toolkit.Input.ControllerSimulationMode * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.SimulatedHandData -> unit
Protected Sub UpdateHandDevice (simulationMode As ControllerSimulationMode, handedness As Handedness, handData As SimulatedHandData)
- simulationMode
- ControllerSimulationMode
- handedness
- Handedness
- handData
- SimulatedHandData
- Attributes
Produkt | Versioner (Föråldrad) |
---|---|
MRTK2 Unity 2018 | (2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0) |
MRTK2 Unity 2019 | (2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0) |
MRTK2 Unity 2020 | (2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0) |