ControllerPoseSynchronizer.PoseAction Property
Important
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The input action that will drive the Transform's pose, position, or rotation.
C++
public:
property Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction PoseAction { Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction get(); void set(Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction value); };
public Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction PoseAction { get; set; }
member this.PoseAction : Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction with get, set
Public Property PoseAction As MixedRealityInputAction
Produkt | Versioner |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |