HandBounds.OnHandJointsUpdated Method
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
UnityEngine.MonoBehaviour.OnHandJointsUpdated(Microsoft.MixedReality.Toolkit.Input.InputEventData{System.Collections.Generic.IDictionary{Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint,Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose}})
C++
public:
virtual void OnHandJointsUpdated(Microsoft::MixedReality::Toolkit::Input::InputEventData<System::Collections::Generic::IDictionary<Microsoft::MixedReality::Toolkit::Utilities::TrackedHandJoint, Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose> ^> ^ eventData);
public void OnHandJointsUpdated (Microsoft.MixedReality.Toolkit.Input.InputEventData<System.Collections.Generic.IDictionary<Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint,Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose>> eventData);
abstract member OnHandJointsUpdated : Microsoft.MixedReality.Toolkit.Input.InputEventData<System.Collections.Generic.IDictionary<Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint, Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose>> -> unit
override this.OnHandJointsUpdated : Microsoft.MixedReality.Toolkit.Input.InputEventData<System.Collections.Generic.IDictionary<Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint, Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose>> -> unit
Public Sub OnHandJointsUpdated (eventData As InputEventData(Of IDictionary(Of TrackedHandJoint, MixedRealityPose)))
- eventData
- InputEventData<IDictionary<TrackedHandJoint,MixedRealityPose>>
Produkt | Versioner |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |